Mod-specific loading symbols can now be defined for AIs in AIConsts.json file and for random maps in the string 8739.Lobby music, if included, will play immediately as soon as the custom dataset is applied. Custom music and audio overrides can now be included in data mods. Custom audio files that are not data-bound can now also be used in scenarios that are part of data mods.Fixed an issue where civTechTrees.json and futuravailableunits.json included in data mods were not loaded.It is now possible to define custom random map pools through maps.json in data mods.It is now possible to define custom audio file or sound event mappings for UI sounds through sounds.json in data mods.It is now possible to define custom button action definitions through buttons.json in data mods.It is now possible to define custom drop site rules through dropsites.json in data mods.It is now possible to include custom hotkeys and hotkey groups through hotkeys.json in data mods.It is now possible to include custom widgetui/icons.json and widgetui/materials.json files in data mods.
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